On 5/14, Sucker Punch Productions released an 18-minute in-depth look at their latest game, Ghosts of Tsushima.
Players will take control of a warrior named Jin. You will be playing a Samurai warrior defending Japan from the Mongol Empire—think the openness of Assassin’s Creed mixed with your favorite Samurai movie. You will be tasked with repelling the Mongol invasion, taking over settlements, and reclaiming them for Japan.
This was the first time we’eve seen extended gameplay and various systems at work. Players will be able to customize Jin to specific play-styles and missions. You will also be able to forge a path of the traditional Samurai customs and combat, or assume the role of the Ghost. A new, unconventional way to confront the Mongol invasion—using fear, stealth, and sabotage.
During the presentation, we saw different ways players will navigate the vast environment, using the wind and different animals to point players in the right direction.
The combat looks to be visceral, real, and skill-based with parrying and timing playing a significant role. This is the case regardless if you decide to follow the way of the Samurai or the more stealthy approach of the Ghost.
One thing is for sure, the art team has made a gorgeous reaction of a Japanese island of Tsushima—leaves in the wind, fields of grass, particle effects, gorgeous hills, and deep forests await players. The team is also implementing a ‘Samurai Cinema’ mode that will add a black-and-white filter, grain, and grunge to the image—replicating great Samurai films of the past.
Oh, and you can pet the fox.
Ghosts of Tsushima will be available July 17, 2020 for PlayStation 4.